Citadel dlc after ending a relationship

Mass Effect 3's 'Citadel' DLC demonstrates the franchise's messy, wonderful soul

citadel dlc after ending a relationship

Mass Effect 3 “Citadel” DLC is 4GB of gooey, cheesy fan service fans' claims that their Shepard would have told the ending's deus ex machina to go get stuffed . to whichever crewperson he or she had formed a romantic relationship with. Sure, the moments were obvious fan service, but after years of. In my head cannon, the Citadel DLC (the stuff after the combat missions) is the end of the game. Aside from one or two little bits of dialogue it. Introducing the final Mass Effect 3 single-player DLC: Citadel.” “When a sinister .. Their relationships affected those who let him or her in. . It's too late now, and, honestly, after that ending I'm all mass effected out. At least.

The story is notably lighter than anything in Mass Effect 3's primary narrative, and it's somewhat detached from the overarching Reaper war.

Indeed, it feels more like one of Mass Effect 2's character quests: In a way, Citadel is Commander Shepard's loyalty mission.

citadel dlc after ending a relationship

In terms of gameplay, Citadel adds new weapons and a compelling boss encounter. The shooting section of 'Citadel' can be trifling, but it doesn't overstay its welcome. For many players, the joy of the series comes not from being in Mass Effect, but rather playing with Mass Effect.

These players see the game in terms of how it reacts to what they did, and want to see how those parts interact based on the decisions made throughout the trilogy.

Mass Effect 3 “Citadel” DLC is 4GB of gooey, cheesy fan service | Ars Technica

They delight in seeing, for example, that if Garrus and Tali are alive, and missing romance in their lives, those crazy kids hook up in Mass Effect 3. These are the players for which the second part of 'Citadel' was created, where you wander around the new parts of the Citadel and talk to your old friends.

citadel dlc after ending a relationship

BioWare's primary strength through its history has been its characterization. There's much more to the games, to be certain, but it's the characters, their relationships, and their interactions, that stand out the most. After the shooting is complete, Citadel focused on nothing but characterization.

Mass Effect 3's 'Citadel' DLC demonstrates the franchise's messy, wonderful soul

Shepard has a new apartment, and can hang out with familiar friends, or perhaps the Commander can go into a new section of the Citadel and hang out with crew members there. So you'll have the chance to try watch movies with Tali, watch sports with James and Cortez, or have a relaxed chat with Miranda.

These segments are moderately fun, but can feel a little bit stilted especially when completed all at once. The main event, the part that should delight people invested in the varieties of character interactions, is a massive party that Shepard throws in her or his! Shepard can invite every previous surviving party member and watch them interact.

Mass Effect 3 Citadel DLC: Samantha Romance (All scenes)

It's almost like the squad members are toys as part of a diorama. It leads to a host of entertaining interactions, such as EDI trying to convince Joker to dance, or Grunt and Wrex arguing over who's tougher.

citadel dlc after ending a relationship

The party is a massive success in terms of acknowledging that the characters of Mass Effect are its most important component for a large number of fans that it's tempting to call it a perfect send-off for the trilogy. But it actually occupies a strange space where it's only a goodbye for some. I simply loaded one of my late saved games, played Citadel, and was done with it and the single-player mode of the game until my next replay.

But on that replay for me, and for many people playing the first time, Citadel will be integrated with the rest of the game. What makes it different isn't just that it includes participation from every major Mass Effect crew character and voice actor—though that's a welcome change from some past Mass Effect DLC packs—but that the focus of the package isn't really on tossing Shepard and crew into another combat arena.

Instead, the DLC quite literally lets the crew of the Normandy get boozed up and partied out It drew praise for its strong story and powerful emotional beats, but at the same time there was the issue of that ending —it was an amazing hour-plus journey capped off with what many felt was 15 minutes of hand-waving and three bad and essentially identical choices.

But over the series' three games I've come to care deeply about Shepard and the crew of the Normandy. The friendships and romances formed are a significant part of the attraction, far more so than the combat, which has never really been my favorite.

The role-playing aspect has been the reason I've stuck with Shepard and company. The moments in Mass Effect 3 that were the most powerful and beautiful weren't the huge set-piece explosion-fests, but the bits of character interaction between missions—the kind of things that people often write fan fiction about. What do the characters do when they're off-duty?

citadel dlc after ending a relationship

Hanging out with my space bros In Mass Effect 3, players didn't have to write fan fiction to get a peek into the crew's rec time. Archeologist Liara T'Soni builds a time capsule. Stoic teammate Garrus Vakarian my Shepard's space brother from another mother takes Shepard target shooting and ends up with one of the greatest lines of dialogue in the entire series. Sure, the moments were obvious fan service, but after years of following the series, these palate-cleansing bits of fun were refreshing—more than refreshing, in fact.

But what if there were more than a few isolated moments of fun to be had? What if there were a DLC containing a couple hours of pure, unadulterated silliness? They kiss their girls as they turn away. The DLC is a big, wet, sloppy three-hour fan-service kiss Electronic Arts The DLC's tone is light throughout, and every single main crew member from all three Mass Effect games gets at least a few minutes in the spotlight.

Even the main plot mission, involving the theft of the Normandy by an unexpectedly familiar evil-doer, is carried off with tongue firmly in cheek. Characters offer up quips more often here and every scene feels like it's done with a nod and a wink to the fans.